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Code reviewArch. reviewVibe-code rescue

Hands-on engineer for concurrency, transactional correctness and real-time 3D

Best for: seed startup · scale-up teams with junior and mid-level developers · game and 3D studios.

mid-level engineer
property tech (interactive 3D property showcases), CAD / furniture visualisation, interactive 3D configurators
C# / ASP.NET Core / EF Core, C++20/23, Go (net/http), Python / FastAPI, TypeScript / React, PostgreSQL, Kafka, S3
Americas time zones
[ M · 01 ]
10
Track-record cases
[ M · 02 ]
5
Scoped reviews you can book with this expert
[ M · 03 ]
4/ 6
Review and architecture services offered
[ M · 04 ]
3
Buyer needs this expert is matched to

§ 01Snapshot

§ 02Services

✓PR/MR code reviewmid-level; .NET, Go, C++, Unreal, React
✓Architecture reviewservice-level: transactions, sagas, boundaries
—Architecture designNot offered by this expert
—Audit / due diligenceNot offered by this expert
✓Vibe-code rescuefocused on concurrency and correctness bugs in AI-written code
✓Team mentoringjunior and mid-level developers

§ 03Track record

Fixing a stale-snapshot race with one RepeatableRead transaction

Concurrent producers stamped read-model snapshot versions independently of when they read the content, so an older read could win the last-writer-wins check and freeze stale data.

One of our experts bound version allocation to the content by running sequence allocation and the whole slice build inside a single PostgreSQL RepeatableRead transaction.

Outcome

Correctness restored under multi-producer load, with the change contained to one dispatcher class.

property tech · small product company.NET, EF Core, PostgreSQL

A saga worker stuck in an endless compensation loop

Failed background tasks in a saga worker entered an endless compensation loop that starved the outbox queue and silently lost data.

One of our experts added a state guard so compensating steps were excluded from the standard timeouts, re-anchored deadlines to the actual step start instead of queue entry, and added queue-age monitors with Prometheus and OpenTelemetry.

Outcome

The deadlock was gone, and the worker held full throughput under a burst of a few hundred concurrent file-processing sagas.

property tech · small product company.NET, saga orchestration, outbox pattern, Prometheus, OpenTelemetry

Splitting an overloaded service into admin and public APIs

A single microservice served both internal editing and public reads, and did neither well.

One of our experts split it into an internal admin API with normalised tables for data integrity and a public API with denormalised tables, collapsed into a handful of endpoints, applying CQRS and DDD.

Outcome

Far fewer network round trips and front-end caching, so reads got much faster.

property tech · small product companyASP.NET Core, EF Core, PostgreSQL, CQRS, DDD, React

Frame-accurate video scrubbing by serving frames, not a stream

Walkthrough videos scrubbed in the browser stuttered and mis-seeked when served as a single video file.

One of our experts integrated FFmpeg into the .NET pipeline to decode each upload into a few hundred sequential frames, stored and served individually.

Outcome

Scroll-scrubbing became frame-accurate and stutter-free.

property tech · small product company.NET, FFmpeg, object storage, React

Turning a single-threaded render step into a scalable worker pool

Generating 3D panorama media relied on a single-threaded render capture step that couldn't keep up.

One of our experts built an end-to-end pipeline from the admin UI to a render service, and turned the capture step into a horizontally scalable pool where multiple engine instances claim tasks concurrently.

Outcome

Rendering throughput now scales by adding workers.

property tech · small product company.NET microservices, Unreal Engine, PostgreSQL, React

Cutting frame-rate loss by more than 90% in a desktop 3D product

The Windows build lost most of its frame rate during normal UI use.

One of our experts refactored the UI onto a view pattern and replaced polling with event-driven logic.

Outcome

Frame-rate loss dropped by more than 90%.

CAD / furniture visualisation · small product companyUnreal Engine, C++

A native host so a 3D engine could use a .NET CAD library

The product needed a free CAD library that only existed for .NET, inside a C++ 3D engine.

One of our experts built a native host enabling .NET interop, implemented CAD-to-engine data conversion, and a synchroniser that kept engine structs in step with their C# counterparts.

Outcome

The product could use the library without a commercial alternative.

CAD / furniture visualisation · small product companyUnreal Engine, C++, .NET interop, C#

Leading a team of four: guidelines, pipeline docs and code reviews

Small 3D teams worked without shared rules or a predictable task pipeline.

One of our experts led a team of four twice: assigned work by skill, ran biweekly progress and architecture discussions, did code reviews, introduced Scrum, and wrote the company guidelines and production-pipeline documentation.

Outcome

Clearer communication between developers and managers and a documented way of working.

property tech and interactive 3D · small product companyn/a (leadership), team on Unreal Engine / C++

Garbage-collection pressure behind level-loading frame drops

Severe frame-rate drops happened whenever a level loaded.

One of our experts traced them to garbage-collection pressure, moved loading to asynchronous, and introduced object pooling to pre-create and reuse objects.

Outcome

Much better sustained performance.

property tech (3D showcases) · small product companyUnreal Engine, C++, profiling

Adding two caching layers where there were none

Cloud-hosted 3D assets and generic data were fetched again and again, so loading was slow.

One of our experts added an in-memory cache for generic data and a file-based cache for byte-convertible assets such as dynamic meshes.

Outcome

Load performance improved dramatically.

interactive 3D configurator · small studioC++, Unreal Engine, cloud storage

§ 04What you can book

Reviewing a card-authorization flow

A team builds or extends a card-authorization path (ISO 8583 messages, fraud rules, issuer calls). The reviewer has hands-on experience with this kind of flow and checks connection handling under concurrency, that card numbers never reach logs or plain columns, fraud thresholds that change without redeploys, and response codes that match the spec.

You get

An annotated PR review with prioritized fixes.

PR/MR code reviewC++ / .NET / Go, PostgreSQL, ISO 8583

Reviewing financial-message parsing

A service parses structured financial messages, and one malformed optional field takes down the whole message. The reviewer checks how the parser separates hard failures (a missing required field) from soft ones (an optional field that should degrade to inspectable raw bytes), and whether the hot path allocates more than it needs.

You get

Review notes and test cases for the failure paths.

PR/MR code reviewmodern C++ or managed languages, ISO 8583 / binary protocols

Making an LLM pipeline survive failures

A multi-stage LLM document pipeline loses work whenever a provider times out or rate-limits. The reviewer, who has built this kind of pipeline, checks for an explicit state machine, atomic checkpoints per stage, bounded concurrency that doesn't block the event loop, and failover that treats timeouts and rate limits differently.

You get

A resilience review with a prioritized fix list.

PR/MR code review · Architecture review (service level)Python asyncio, any LLM providers

Mid-level PR review focused on concurrency and transactions

Junior and mid-level developers ship backend code, much of it AI-assisted, and nobody has time to check the ordering and transaction assumptions.

Per-PR review of transaction boundaries and isolation levels, retries and timeouts, saga/outbox handling, and service boundaries, with comments written to teach rather than just fix.

You get

Reviewed PRs and a running list of patterns each developer should watch for.

PR/MR code review · Team mentoring.NET / Go / Python backends, PostgreSQL, Kafka

Unreal Engine / C++ performance review for a small 3D team

A small team's real-time 3D app stutters, loads slowly or drops frames, and nobody has had time to profile it.

Profile the hot paths, then look at polling vs events, garbage-collection pressure, asynchronous loading, pooling and caching.

You get

A short findings report ranked by impact, with reviewed fixes for the top items.

PR/MR code reviewUnreal Engine 5, C++, profiling tools

Questions buyers ask

Why do concurrency bugs survive code review?+
Because each line looks correct on its own; the bug lives in the ordering between two producers or two transactions. An engineer in our network found a case where concurrent producers stamped snapshot versions independently of when they read the data, so an older read could win and freeze stale content. The fix was to bind version allocation to the read inside one PostgreSQL RepeatableRead transaction.
What goes wrong with sagas and the outbox pattern in practice?+
Timeouts and compensation interact badly. In one real case failed tasks fell into an endless compensation loop that starved the outbox queue and silently lost data; the fix combined a state guard for compensating steps, deadlines anchored to the actual step start, and queue-age monitoring.
Is code review still worth it when developers use AI assistants?+
More than before. One of the engineers in our network argues that review is where AI-assisted developers actually learn and catch bugs, and that skipping it leaves skills to rust like a pilot who only flies on autopilot.
Who should review a mid-level developer's PRs?+
Someone a few steps ahead who still writes production code daily and explains the "why", not only the fix. Our mid-level reviewers have led small teams and handle concurrency, transactions and real-time performance hands-on.
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How it works

  1. Tell us what you need — the repo or system, the question, and the deadline.
  2. We match an expert from the network, with a second reviewer where it helps.
  3. Scoped work, contracted through Invental — review per pull request, a fixed-scope audit or architecture review, or ongoing capacity.

— Invental · software studio · Montevideo, UY

Want this expert on your code?

Tell us what you are building and what you want checked. We confirm the match and the scope before anything starts.

— Get in touch
hi@invental.co ↗
— Or
— What to include

A link or short description of the code or system, what you want checked, your stack, and when you need the answer. No repository access is needed until scope is agreed.

— Or leave a note
We reply within one business day.